Sprite game engine for teaching and fun

25 June 2019

PPB's new release schedule

by Jamie

Ok, so the PPB project has had a bit of a problem where we go too long between releases, and as the pile of unreleased features and changes grows, we get the question:

Has __ been released yet?

To combat this, the maintainers have decided to move to regular calendar releases instead of feature-driven releases. Moving forward, we will make releases about every three months. Whatever features are merged at that point will be included.

The specific flow is, for minor versions (eg, v0.6.0, v0.7.0):

Patch releases (v0.6.1, v0.6.2) may or may not go through the full process, at the maintainers discretion. So far, we have only used a patch release once, v0.5.1, and that was a dependencies update releated to the ppb-vector changes.

This style of releases have also been called Release Trains. Trains leave the station on a regular schedule, and whatever is on the release train when it leaves the station is what goes into that release. :train:

As I write this, the PPB v0.6 train will be shortly leaving the station. That is, we will be releasing the first pre-release (0.6 Beta 1). After that, v0.6 will be frozen and any new features will wait for v0.7.

The specific schedule we’re following will be the solstices and equinoxes. We will try to get a final release out for each solstice and equinox. So the next four releases will be:

tags: ppb - meta